perm filename WINGED[0,BGB]5 blob
sn#109008 filedate 1974-07-02 generic text, type C, neo UTF8
COMMENT ⊗ VALID 00011 PAGES
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C00001 00001
C00002 00002 ~[C<NαWINGED EDGE.
C00005 00003 ~H7O0,630,750
C00007 00004 [2.1 Winged Edge Link Fields.]
C00012 00005
C00015 00006 [2.2 Perimeter Accessing.]
C00021 00007 [2.3 Edge and Face Splitting.]
C00023 00008
C00025 00009 [2.4 Lowest Level Polyhedron Synthesis and Alteration.]
C00027 00010 In the typical situation, there are five steps: first, get
C00030 00011 [2.5 Coordinate Free Polyhedron Representation.]
C00033 ENDMK
C⊗;
~[C;<N;αWINGED EDGE.;
~λ30;I425,0;P10;JCFA SECTION 2.
~JCFD THE WINGED EDGE POLYHEDRON REPRESENTATION.
~I950,0;FC2.0 Introduction to the Winged Edge.
~JUFA
In this chapter, a particular computer representation for
polyhedra is presented and some of its virtues are explained. The
representation is implemented as a data structure composed of small
blocks of words containing pointers and data in the fashion usual to
graphics and simulation. An introduction to data structures can be
found in Knuth (Art of Computer Programming, chapter 2, volume I).
Quickly reviewing Knuth's terminology: a node is a group of
consecutive words of memory, a field is a named portion of a node and
a link is the absolute machine address of a node. The notation for
referring to a field of a node consists simply of the field name
followed by a link expression enclosed in parentheses. For example,
the two faces of an edge node whoes link is stored in the variable named
"edge", are found in the fields named NFACE and PFACE, and are referred
to as NFACE(edge) and PFACE(edge). Although the latest language of
implementation is PDP-10 machine code, examples will be given in a
fictional programming language which combines ALGOL
with Knuthian node/link notation.~Q;F.
~H7;O0,630,750;
L0,-20,0*5,-61*5;L0,20,0*5,61*5;
L-86*5,83*5,0*5,61*5,86*5,83*5;L-86*5,-83*5,0*5,-61*5,86*5,-83*5;
H2;
L42*5,106*5,86*5,83*5,126*5,0*5,86*5,-83*5,42*5,-106*5,-42*5,-106*5;
L-42*5,-106*5,-86*5,-83*5,-126*5,0*5,-86*5,83*5,-42*5,106*5,42*5,106*5;
L-30,-10;FBedge~
L-380,-10;FBNFACE(edge)~
L240,-10;FBPFACE(edge)~
L-70,-370;FBNVT(edge)~
L-70,350;FBPVT(edge)~
L-360,320;FBNCCW(edge)~
L-390,-360;FBNCW(edge)~
L220,320;FBPCW(edge)~
L260,-360;FBPCCW(edge)~
I1350,0;O0,630,950;
λ10;JC;FA[FIGURE 2.1 - Winged Edge Topology]
The orientation of links is as viewed from the exterior side of the surface.
The eight mnemonics in the figure, were derived as follows:
NFACE(edge) Negative Face of edge.
PFACE(edge) Positive Face of edge.
PVT(edge) Positive Vertex of edge.
NVT(edge) Negative Vertex of edge.
NCW(edge) edge in Negative face Clockwise from edge.
PCW(edge) edge in Positive face Clockwise from edge.
NCCW(edge) edge in Negative face Counter Clockwise from edge.
PCCW(edge) edge in Positive face Counter Clockwise from edge.
~λ30;Q;FA
[2.1 Winged Edge Link Fields.]
A polyhedron in made up of four kinds of nodes: bodies,
faces, edges and vertices. The body node is the head of three rings:
a ring of faces, a ring of edges and a ring of vertices. Each face
and each vertex points at one of the edges on its perimeter. Each
edge points at its two faces and its two vertices. Completing the
topology, each edge node contains a link to each of its four
immediate neighboring edges clockwise and counter clockwise around
face perimeters (as seen from the exterior side of the surface of the
polyhedron). These last four links are the wings of the edge, which
provide the basis for efficient face and vertex perimeter accessing.
Finally, the links of the edge nodes can be consistently oriented
with respect to the surface of the polyhedron so that the surface
always has two sides: the inside and the outside.
Observe that there are twenty-two link fields in the basic
representation: bodies contain six links, faces three links, vertices
three links and edges ten links. Thus the least number of different
link field names that need to be coined is ten; if we allow a link
name such as PED to serve different roles depending on whether it
applies to a body, face, edge or vertex. The data structures and the
link fields comprising the structures are listed in box (2.1) below.
The ten links names include: NFACE and PFACE for two fields that
contain face links in edges and the face ring, NED and PED for two
fields that contain edge links, NVT and PVT for two fields that
contain vertex links, and NCW, PCW, NCCW and PCCW for the four fields
that contain edge links and are called the wings.
~|--------------------------------------------------------------λ10;JAFA
BOX 2.1 Data Structure Link Names
1. Face Ring of a Body. NFACE PFACE
2. Edge Ring of a Body. NED PED
3. Vertex Ring of a Body. NVT PVT
4. First Edge of a Vertex. PED
5. First Edge of a Face. PED
6. The two faces of an edge: NFACE PFACE
7. The two vertices of an edge: NVT PVT
8. The four wing edges of an edge: NCW PCW NCCW PCCW
~|---------------------------------------------------------------λ30;JUFA
By constraining the arrangement of links in an edge node both
the surface orientataion (interior and exterior) and a linear
orientation of the edge as a directed vector can be encoded. Viewing
an edge of an existing polyhedron from the exterior side of its
surface, the links can be arranged as illustrated in figure (2.1).
Although the vertices in figure (2.1) are shown with only three
edges, vertices may have any number of edges; the other potential
edges would not be directly linked to the middle edge of the figure
and so were not shown. To complete the representation, space is
allocated to contain the 3-D coordinates of each vertex in fields
named XWC, YWC and Further important (but not fundamental) data
fields include, the 3-D perspective projected coordinates of each
vertex with respect to a camera (one camera at a time) in fields
named XPP, YPP, ZPP of vertex nodes. Faces on the other hand carry
exterior pointing normal vectors and several words of photometric
surface characteristics. ZWC; the initials "WC" stand for <world
coordinates>. The face vectors are derived from surface topology and
vertex loci, and so are not basic geometric data as in some
representations.
The Winged Edge polyhedron representation as presented is
essentially complete. Edge nodes carry most of the topology, vertex
nodes carry the geometry, face nodes carry photometry and body nodes
carry the semantics. The point that remains to be demonstrated, is
that the appropriate subroutines for creating, maintaining and
exploiting edge orientation are are easily coded, execute efficiently
and provide good primitives for solving such geometric problems as
hidden line elimination and polyhedral intersection.
[2.2 Perimeter Accessing.]
The perimeter of a face is an ordered list of edges and vertices,
the perimeter of a vertex is an ordered list of edges and faces, and the
perimeter of an edge is an ordered list consisting of exactly two faces
and two vertices. The perimeter definitions are caricatured in figure (2.2).
One virtue of the winged edge representation is that the perimeters can be
traveled in either direction (clockwise or counter clockwise) and are always
maintained in order.
Given one edge of a face or vertex perimeter, the next edge
clockwise or counter clockwise from the given edge about the
particular face or vertex can be retrieved from the data structure
with the assistance of two subroutines called ECW and ECCW. The idea
of the edge clocking routines is to match the given face or vertex
with one of the faces and vertices of the given edge and to then
return the appropriate wing. One possible coding of ECCW and ECW might
be as follows:
~JAλ10;F.COMMENT FETCH EDGE COUNTER CLOCKWISE FROM E ABOUT FV;
INTEGER PROCEDURE ECCW (INTEGER E,FV);
BEGIN "ECCW"
IF PFACE(E)=FV THEN RETURN(PCCW(E));
IF NFACE(E)=FV THEN RETURN(NCCW(E));
IF PVT(E)=FV THEN RETURN(PCW(E));
IF NVT(E)=FV THEN RETURN(NCW(E));
FATAL;
END "ECCW";
COMMENT FETCH EDGE CLOCKWISE FROM E ABOUT FV;
INTEGER PROCEDURE ECW (INTEGER E,FV);
BEGIN "ECW"
IF PFACE(E)=FV THEN RETURN(PCW(E));
IF NFACE(E)=FV THEN RETURN(NCW(E));
IF PVT(E)=FV THEN RETURN(NCCW(E));
IF NVT(E)=FV THEN RETURN(PCCW(E));
FATAL;
END "ECW";
~JUλ30;F.
The first edge of a face or vertex is (of course) directly
available from the PED field of the face or vertex. For example, the
code fragment below can be used to visit all the edges of a face.
~JAλ10;F.COMMENT APPLY A FUNTION TO ALL THE EDGES OF A FACE;
BEGIN
INTEGER F,E,E0;
E←E0←PED(F);
DO FUNCTION(E) UNTIL E0=(E←ECCW(E,F));
END;
Almost the same code fragment can be used to travel the perimeter of a vertex.
COMMENT APPLY A FUNTION TO ALL THE EDGES OF A VERTEX;
BEGIN
INTEGER V,E,E0;
E←E0←PED(V);
DO FUNCTION(E) UNTIL E0=(E←ECCW(E,V));
END;
~JUλ30;F.
Using the same idea as in the edge clocking routines, a
face or vertex can be retrieved relative to a given edge and a given
face or vertex. These routines include: FCW and FCCW which return the
face clockwise or counter clockwise from a given edge with respect to
a given vertex; VCW and VCCW which return the vetex clockwise or
counter clockwise from a given edge with respect to a given face; and
OTHER which return the face or vertex of the given edge opposite the
given face or vertex. Together the seven routines: ECW, ECCW, VCW,
VCCW, FCW, FCCW and OTHER exhaust the possible oriented retrievals
from an edge node; they also alleviate the need to ever explicitly
reference a wing field when traveling the surface of a polyhedron.
With node type checking and signed arguments the seven perimeter
accessing routines could be replaced by a single routine perhaps named
PERIMETER_FETCH or PGET. On the otherhand, the type of arguments and
direction of access are almost always available at compile time so that
the proliferation of accessing names allows for assembling in line code.
[2.3 Edge and Face Splitting.]
Another simple virture of the winged edge representation is
that edges and faces can be split using subroutines involving only
local alterations to the data structure; likewise, the splits can
be easily removed. The reason for having the doubly linked rings is
for the sake of rapid deletion of nodes from a body.
The edge split routine,
ESPLIT, makes a new edge and a new vertex and places them into the
surface topology as shown in figure (2.3). The kill edge-vertex
routine, KLEV, undoes an ESPLIT. The face split routine, MKFE,
creates a new edge and a new face and places them into the surface
topology as shown in figure (2.4); the kill face-edge routine, KLFE,
undoes a MKFE.
FIGURES FOR ESPLIT & MKFE.
VNEW ← ESPLIT(E); E ← KLEV(VNEW);
ENEW ← MKFE(V1,F,V2); F ← KLFE(ENEW);
~JA;λ10;F.
INTEGER PROCEDURE ESPLIT (INTEGER E);
BEGIN "ESPLIT"
INTEGER VNEW,ENEW,
COMMENT CREATE A NEW EDGE AND VERTEX ON THE BODY;
VNEW ← MKV(E);
ENEW ← MKE(E);
COMMENT CONNECT VERTICES AND FACES TO EDGES;
PVT(ENEW) ← PVT(E);
NVT(ENEW) ← VNEW;
PVT(E) ← VNEW;
PFACE(ENEW) ← PFACE(E);
NFACE(ENEW) ← NFACE(E);
COMMENT CONNECT EDGES TO VERTICES;
IF PED(V)=E THEN PED(V)←ENEW;
PED(VNEW)←ENEW;
COMMENT LINK THE WINGS TOGETHER;
NCW(ENEW) ← E; PCCW(ENEW) ← E;
PCW(E) ← ENEW; PCCW(E) ← ENEW;
WING(NCCW(E),ENEW);
WING(PCW(E),ENEW);
RETURN(VNEW);
END "ESPLIT";
~JU;λ30;F.
[2.4 Lowest Level Polyhedron Synthesis and Alteration.]
This section concerns the details of link manipulating which
are beneath the Euler primitives explained in the next section. That
is the direct handling of links is not required of the ordinary user
of winged polyhedra, but is discussed here from the view point of
implementation. Internal to a modeling system, the geometry and
topology of a desired polyhedron becomes available in some
non-standard format and a winged edge model is desired. Although bulk
conversion from an alein external polyhedron format into a winged
edge format is occassionally important, the same details apply when
altering an existing structure.
In the typical situation, there are five steps: first, get
the proper kinds of nodes into the body rings using the MKF, MKE, MKV
primitives. second, place the vertices by setting their XWC, YWC, ZWC
fields; third, connect each vertex and face pointed to one of its
edges by setting their PED fields. fourth, connect each edge to its
two faces and its two vertices by setting their NFACE, PFACE, NVT,
PVT fields. Finally, create the wing perimeter pointers by applying
the WING primitive to pairs of edges to be mated.
~|---------------------------------------------------------λ10;JAFA
BOX ~JCFA LOWEST LEVEL WINGED EDGE ROUTINES.
MKB,MKF,MKE,MKV,MKFRAME. Make B.F.E.V. nodes.
WING,INVERT,EVERT Make and change wing pointers.
LINKED Find if two entities are linked.
ECW,ECCW Edge fetching around F.V. perimeters.
OTHER,VCW,VCCW,FCW,FCCW Face/Vertex fetching from an edge.
BDET,BATT,BGET Body parts linking and body get.
~|----------------------------------------------------------λ30;JUFA
[2.5 Coordinate Free Polyhedron Representation.]
As in general relativity, all geometric entities can be
represented in a coordinate free form. In particular, the vertex
coordinates of a polyhedra can be recovered from edge lengths and
dihedral angles (the angle formed by the two faces at each edge).
Having the geometry carried by only two numbers per edge rather than
by three numbers per vertex does not necessarily yield a more concise
representation because edges always outnumber vertices two for one,
and in the case of a triangulated polyhedron edges outnumber vertices
by three to one.
One application of a coordinate free representation arises
when it is necessary to measure a complicated shape with simple tools
such as a caliper and straight edge. For example, one way to go about
recording the topology and geometry of an arbitrary object is to draw
a triangulated polyhedron on its surface with serial numbered
vertices and record for each edge its length, its two vertices and
its "signed dihedral length". The dihedral length is the distance
between the vertices opposite the edge in each of the edge's two
triangles, the length can be given a sign convention to indicate
whether the edge is concave or convex. The required dihedral angles
can then be computed from the signed dihedral lengths.